.wav文件播放,但.aiff文件不播放

2019年10月4日 35点热度 0条评论

作为我之前(尚未解决)的问题GUI event not triggering consistently的跟进,我发现了另一个古怪的现象。下面的代码创建并播放.wav文件:

import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.Mixer;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JRadioButton;

public class audioTest extends JFrame {

private static final long serialVersionUID = 1L;
TargetDataLine targetDataLine;
AudioCapture audCap = new AudioCapture();

public static void main(String[] args) {
    new audioTest();
}

public audioTest() {

    layoutTransporButtons();
    getContentPane().setLayout(new FlowLayout());
    setDefaultCloseOperation(EXIT_ON_CLOSE);
    setSize(350, 100);
    setVisible(true);
}

public void layoutTransporButtons() {

    final JPanel guiButtonPanel = new JPanel();
    final JButton captureBtn = new JButton("Record");
    final JButton stopBtn = new JButton("Stop");
    final JButton playBtn = new JButton("Playback");
    guiButtonPanel.setLayout(new GridLayout());
    this.add(guiButtonPanel);
    captureBtn.setEnabled(true);
    stopBtn.setEnabled(false);
    playBtn.setEnabled(true);

    JRadioButton[] radioBtnArray;
    AudioFileFormat.Type[] fileTypes;

    // Register anonymous listeners
    captureBtn.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            captureBtn.setEnabled(false);
            stopBtn.setEnabled(true);
            playBtn.setEnabled(false);
            // Capture input data from the microphone
            audCap.captureAudio();
        }
    });
    guiButtonPanel.add(captureBtn);

    stopBtn.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            captureBtn.setEnabled(true);
            stopBtn.setEnabled(false);
            playBtn.setEnabled(true);
            audCap.stopRecordAndPlayback = true;
            audCap.stopRecording();
        }
    });
    guiButtonPanel.add(stopBtn);

    playBtn.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            stopBtn.setEnabled(true);
            audCap.playAudio();
        }
    });
    guiButtonPanel.add(playBtn);
}

class AudioCapture {

    volatile boolean stopRecordAndPlayback = false;
    AudioFormat audioFormat;
    AudioInputStream audioInputStream;
    SourceDataLine sourceDataLine;
    private String wavName;
    private File audioFile;

    /**
     *  capture audio input from microphone and save as .wav file
     */
    public void captureAudio() {

        wavName = JOptionPane.showInputDialog(null,
                "enter name of file to be recorded:");
        try {
            Mixer.Info[] mixerInfo = AudioSystem.getMixerInfo();
            // Select an available mixer
            Mixer mixer = AudioSystem.getMixer(mixerInfo[1]);
            // Get everything set up for capture
            audioFormat = getAudioFormat();
            DataLine.Info dataLineInfo = new DataLine.Info(
                    TargetDataLine.class, audioFormat);
            // Get a TargetDataLine on the selected mixer.
            targetDataLine = (TargetDataLine) mixer.getLine(dataLineInfo);
            // Prepare the line for use.
            targetDataLine.open(audioFormat);
            targetDataLine.start();
            // Create a thread to capture the microphone
            Thread captureThread = new CaptureThread();
            captureThread.start();
        } catch (Exception e) {
            System.out.println(e);
            System.exit(0);
        }
    }

    /**
     *  This method plays back the audio data that has
     *  been chosen by the user
     */
    public void playAudio() {
        // add file chooser
        JFileChooser chooser = new JFileChooser();
        chooser.setCurrentDirectory(audioFile);
        int returnVal = chooser.showOpenDialog(chooser);
        // retrieve chosen file
        if (returnVal == JFileChooser.APPROVE_OPTION) {
            // create the file
            audioFile = chooser.getSelectedFile();
        }
        // play chosen file
        try {
            audioInputStream = AudioSystem.getAudioInputStream(audioFile);
            audioFormat = audioInputStream.getFormat();
            DataLine.Info dataLineInfo = new DataLine.Info(
                    SourceDataLine.class, audioFormat);
            sourceDataLine = (SourceDataLine) AudioSystem
                    .getLine(dataLineInfo);
            // Create a thread to play back the data
            new PlayThread().start();
        } catch (Exception e) {
            e.printStackTrace();
            System.exit(0);
        }
    }

    /**
     *  This method creates and returns an AudioFormat object
     */
    private AudioFormat getAudioFormat() {
        float sampleRate = 44100.0F;
        // 8000,11025,16000,22050,44100
        int sampleSizeInBits = 16;
        // 8,16
        int channels = 1;
        // 1,2
        boolean signed = true;
        // true,false
        boolean bigEndian = false;
        // true,false
        return new AudioFormat(sampleRate, sampleSizeInBits, channels,
                signed, bigEndian);
    }

    /**
     *  Inner class to capture data from microphone
     */
    class CaptureThread extends Thread {
        // An arbitrary-size temporary holding buffer
        byte tempBuffer[] = new byte[10000];

        public void run() {
            // reset stopCapture to false
            stopRecordAndPlayback = false;
            // record as wave
            AudioFileFormat.Type fileType = AudioFileFormat.Type.WAVE;
            // take user input file name and append file type
            audioFile = new File(wavName + ".wav");

            try {
                targetDataLine.open(audioFormat);
                targetDataLine.start();
                while (!stopRecordAndPlayback) {
                    AudioSystem.write(new AudioInputStream(targetDataLine),
                            fileType, audioFile);
                }
                targetDataLine.stop();
                targetDataLine.close();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }

    /**
     * method to stop capture
     */
    public void stopRecording() {
        // targetDataLine.stop();
        // targetDataLine.close();
        // System.out.println("stopped");
    }

    /**
     *  Inner class to play back the data
     */
    class PlayThread extends Thread {
        byte tempBuffer[] = new byte[10000];

        public void run() {
            // reset stop button
            stopRecordAndPlayback = false;

            try {
                sourceDataLine.open(audioFormat);
                sourceDataLine.start();
                int cnt;
                while ((cnt = audioInputStream.read(tempBuffer, 0,
                        tempBuffer.length)) != -1
                        && stopRecordAndPlayback == false) {
                    if (cnt > 0) {
                        sourceDataLine.write(tempBuffer, 0, cnt);
                    }
                }
                sourceDataLine.drain();
                sourceDataLine.close();
            } catch (Exception e) {
                e.printStackTrace();
                System.exit(0);
            }
        }
    }
 }
}

我尝试更改捕获部分来记录一个.aiff文件,该文件可以工作,但现在播放静音。我可以找到该文件并通过其他方式播放,但效果很好,但在此程序中无法正常运行。

我为记录.aiff而更改的行是:

// record as aiff
AudioFileFormat.Type fileType = AudioFileFormat.Type.AIFF;
// take user input file name and append file type
audioFile = new File(wavName + ".AIFF");

有人知道为什么.wav文件通过此代码播放,但.aiff文件不能播放吗?

-编辑-

我也尝试使用.aif作为后缀,但这也不起作用。

在我看来,这可能与将文件存储为AIFF-C音频有关,但我对此一无所获。

解决方案如下:

AIFF-C is a compressed audio format,因此您不应“按原样”将其发送到音频设备。您需要先将其解压缩为PCM。